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[solved] Compiling problems with GCC 4.3.0 http://horde3d.org/forums/viewtopic.php?f=3&t=363 |
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Author: | Raedwulf [ 08.06.2008, 07:07 ] |
Post subject: | [solved] Compiling problems with GCC 4.3.0 |
Essentially GCC 4.3.0 does not include c-headers when including C++ headers. Hence, it breaks compatibility with Horde3d as it relies on this fact. Here's some patches to fix it. Code: Index: trunk/Extensions/Terrain/Sample/main.cpp
=================================================================== --- trunk/Extensions/Terrain/Sample/main.cpp (revision 28) +++ trunk/Extensions/Terrain/Sample/main.cpp (working copy) @@ -14,6 +14,7 @@ // ************************************************************************************************* #include <iostream> +#include <cstdlib> #include "glfw.h" #include "app.h" Index: trunk/Horde3D/Source/ColladaConverter/utils.h =================================================================== --- trunk/Horde3D/Source/ColladaConverter/utils.h (revision 28) +++ trunk/Horde3D/Source/ColladaConverter/utils.h (working copy) @@ -26,6 +26,8 @@ #define _utils_H_ #include "utMath.h" +#include <cstring> +#include <cstdlib> #include <string> using namespace std; Index: trunk/Horde3D/Source/Horde3DUtils/main.cpp =================================================================== --- trunk/Horde3D/Source/Horde3DUtils/main.cpp (revision 28) +++ trunk/Horde3D/Source/Horde3DUtils/main.cpp (working copy) @@ -31,6 +31,8 @@ # include <windows.h> #endif #include <GL/gl.h> +#include <cstdlib> +#include <cstring> #include <string> #include <vector> #include <map> Index: trunk/Horde3D/Source/Horde3DEngine/utOpenGL.h =================================================================== --- trunk/Horde3D/Source/Horde3DEngine/utOpenGL.h (revision 28) +++ trunk/Horde3D/Source/Horde3DEngine/utOpenGL.h (working copy) @@ -30,6 +30,8 @@ #endif #include "utPlatform.h" +#include <cstdlib> +#include <cstring> #ifdef PLATFORM_WIN # define WIN32_LEAN_AND_MEAN 1 Index: trunk/Horde3D/Source/Horde3DEngine/egPrerequisites.h =================================================================== --- trunk/Horde3D/Source/Horde3DEngine/egPrerequisites.h (revision 28) +++ trunk/Horde3D/Source/Horde3DEngine/egPrerequisites.h (working copy) @@ -25,6 +25,9 @@ #ifndef _egPrerequisites_H_ #define _egPrerequisites_H_ +#include <cstdlib> +#include <cstring> + typedef unsigned int uint32; typedef int ResHandle; Index: trunk/Horde3D/Source/Horde3DEngine/egRenderer.h =================================================================== --- trunk/Horde3D/Source/Horde3DEngine/egRenderer.h (revision 28) +++ trunk/Horde3D/Source/Horde3DEngine/egRenderer.h (working copy) @@ -32,6 +32,7 @@ #include "egCamera.h" #include "egModel.h" #include <vector> +#include <algorithm> using namespace std; class MaterialResource; Index: trunk/Horde3D/Samples/Knight/main.cpp =================================================================== --- trunk/Horde3D/Samples/Knight/main.cpp (revision 28) +++ trunk/Horde3D/Samples/Knight/main.cpp (working copy) @@ -14,6 +14,7 @@ // ************************************************************************************************* #include <iostream> +#include <cstdlib> #include "glfw.h" #include "app.h" Index: trunk/Horde3D/Samples/Chicago/main.cpp =================================================================== --- trunk/Horde3D/Samples/Chicago/main.cpp (revision 28) +++ trunk/Horde3D/Samples/Chicago/main.cpp (working copy) @@ -14,6 +14,7 @@ // ************************************************************************************************* #include <iostream> +#include <cstdlib> #include "glfw.h" #include "app.h" |
Author: | Volker [ 13.06.2008, 18:02 ] | ||
Post subject: | Re: Compiling problems with GCC 4.3.0 | ||
Thanks for this advice. As I don't have a GCC 4.3.0 configuration running, I can't test if it's really necessary to add cstdlib and cstring to egPrerequisities.h. Can you try if the following patch is working, too?
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Author: | stalkerg [ 14.06.2008, 23:53 ] |
Post subject: | Re: Compiling problems with GCC 4.3.0 |
This problem not in gcc! This specific for new glibc(2.. On gcc 4.3.1 all ok. |
Author: | gunnar [ 15.06.2008, 16:27 ] |
Post subject: | Re: Compiling problems with GCC 4.3.0 |
stalkerg wrote: This problem not in gcc! This specific for new glibc(2.. On gcc 4.3.1 all ok. Yes it is; I'm running gcc 4.3.1 + glibc 2.8, and the include problems are still there. I will apply the patch and see what happens. Read the chapter "Header dependency cleanup" on this => http://gcc.gnu.org/gcc-4.3/porting_to.html page. Seems like they are implementing stuff that has been nailed down for C++0X. |
Author: | Raedwulf [ 16.06.2008, 08:07 ] |
Post subject: | Re: Compiling problems with GCC 4.3.0 |
Yes Volker, your patch works too. Maybe the topic should be renamed to "Compiling problems with glibc" ? . For my system: Arch64 gcc 4.3.1 (updated today) glibc 2.8 It is necessary to apply the patches. |
Author: | Volker [ 16.06.2008, 08:20 ] |
Post subject: | Re: Compiling problems with GCC 4.3.0 |
Ok, I commited it to the SourceForge SVN |
Author: | gunnar [ 16.06.2008, 10:22 ] |
Post subject: | Re: Compiling problems with GCC 4.3.0 |
Volker wrote: Ok, I commited it to the SourceForge SVN Thank you I can confirm that the project now builds straight from svn on gcc 4.3.1 (all I need to add is the -msse2 flag). |
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