Horde3D

Next-Generation Graphics Engine
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PostPosted: 12.07.2008, 14:06 
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Joined: 10.04.2008, 09:13
Posts: 86
It seems there is a problem with bounding boxes, which can be seen in debug view mode,
please take a look:

Image

The white right lower boxes are decal meshes that create a particle system where dust
is flying of the wall. In normal view this looks perfect. When in debug view mode
there is this huge bounding box with the particle system in the upper left corner spawning
it's bounding boxes, which is at the wrong place.


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PostPosted: 24.01.2009, 20:01 
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Joined: 10.09.2006, 15:52
Posts: 1217
We located and fixed a particle AABB problem which could also have been the reason for your issue. The fix is in the svn and will be included in Beta3.


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PostPosted: 17.02.2009, 18:57 
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Joined: 10.04.2008, 09:13
Posts: 86
Yes it's fixed now, thanks a lot


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