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SVN compilation issue
http://horde3d.org/forums/viewtopic.php?f=3&t=540
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Author:  Tuser [ 25.10.2008, 09:46 ]
Post subject:  SVN compilation issue

Hi all
On Vista 32, using MinGW I compiled Horde3d (SVN). Everything works fine, but the executable samples (Chicago, ...) are in the folder Horde3D/Binaries instead of Horde3D/Binaries/Win32. Like this the samples can't find the Content folder where the shaders, ... are located.

Author:  Codepoet [ 25.10.2008, 13:52 ]
Post subject:  Re: SVN compilation issue

I'm assuming you are using the community svn, trunk.

Could you test the attached patch?

Attachments:
installdir.patch.zip [547 Bytes]
Downloaded 703 times

Author:  Tuser [ 25.10.2008, 15:16 ]
Post subject:  Re: SVN compilation issue

Codepoet wrote:
I'm assuming you are using the community svn, trunk.

Could you test the attached patch?


Yes, I am using the trunk branch from the community svn. I'll test your patch today.

Author:  Tuser [ 26.10.2008, 20:06 ]
Post subject:  Re: SVN compilation issue

It works. Thanks

Author:  Codepoet [ 26.10.2008, 20:12 ]
Post subject:  Re: SVN compilation issue

good: Committed to community svn.

Author:  Volker [ 16.11.2008, 23:11 ]
Post subject:  Re: SVN compilation issue

Thanks for the patch, unfortunately that introduce a problem with the MSVC compiler. For some reason CMake does always append the Build configuration as a separate directory to the output path when using an MSVC compiler. I therefore patched your patch :-)
I hope that will solve the working directory problem for all compilers. I would be glad if someone could check that with an MinGW compiler. If it works fine, I will commit it to the official SVN too.

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