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SVN compilation issue http://horde3d.org/forums/viewtopic.php?f=3&t=540 |
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Author: | Tuser [ 25.10.2008, 09:46 ] |
Post subject: | SVN compilation issue |
Hi all On Vista 32, using MinGW I compiled Horde3d (SVN). Everything works fine, but the executable samples (Chicago, ...) are in the folder Horde3D/Binaries instead of Horde3D/Binaries/Win32. Like this the samples can't find the Content folder where the shaders, ... are located. |
Author: | Codepoet [ 25.10.2008, 13:52 ] | ||
Post subject: | Re: SVN compilation issue | ||
I'm assuming you are using the community svn, trunk. Could you test the attached patch?
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Author: | Tuser [ 25.10.2008, 15:16 ] |
Post subject: | Re: SVN compilation issue |
Codepoet wrote: I'm assuming you are using the community svn, trunk. Could you test the attached patch? Yes, I am using the trunk branch from the community svn. I'll test your patch today. |
Author: | Tuser [ 26.10.2008, 20:06 ] |
Post subject: | Re: SVN compilation issue |
It works. Thanks |
Author: | Codepoet [ 26.10.2008, 20:12 ] |
Post subject: | Re: SVN compilation issue |
good: Committed to community svn. |
Author: | Volker [ 16.11.2008, 23:11 ] |
Post subject: | Re: SVN compilation issue |
Thanks for the patch, unfortunately that introduce a problem with the MSVC compiler. For some reason CMake does always append the Build configuration as a separate directory to the output path when using an MSVC compiler. I therefore patched your patch I hope that will solve the working directory problem for all compilers. I would be glad if someone could check that with an MinGW compiler. If it works fine, I will commit it to the official SVN too. |
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