Horde3D

Next-Generation Graphics Engine
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PostPosted: 17.02.2009, 22:41 
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Joined: 26.01.2009, 20:22
Posts: 2
With the newest revision (110) from the official repository both the chicago demo in deferred mode and the Knight in the standard HDR mode produce purple rubbish.

For the deferred in chicago this is easy to fix, the deferredlighting.shader needs the FS COPY DEPTH section to have 'texCoord' changed to 'texCoords' as this wasn't compiling. However I'm not sure what is causing the problem in the HDR renderer, it seems to be compiling fine.

Hope this can be fixed!!
Nemode


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PostPosted: 18.02.2009, 08:17 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
Thanks for the feedback,... can you tell us what graphics card and driver you're using?


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PostPosted: 21.02.2009, 00:03 
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Joined: 26.01.2009, 20:22
Posts: 2
Sorry for the slow reply, it's a Radeon x1800xt with the 9.2 catalysts.
EDIT: Just tried the current repository with my 8800 gt and everything's fine, I'll re-check with the Radeon after the weekend, sorry.

There still seems to be the inconsistency with the texCoord and texCoords thing but it compiles the shader fine with the 8800gt where the radeon threw up a compile error for that section. That definitely seemed to fix the break with the radeon, ho hum, obviously don't understand what was going on as well as I thought!


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