Horde3D

Next-Generation Graphics Engine
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PostPosted: 16.04.2009, 01:01 
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Joined: 20.01.2008, 07:16
Posts: 15
Simply put, the shader fails to compile. Below I've attached the engine log. This is with the current Beta 3. The log is from the knight example.

Code:
0.000    Initializing OpenGL renderer using OGL '2.0.1' by 'NVIDIA Corporation' on 'GeForce Go 6800/PCI/SSE2'
0.000    Extension EXT_framebuffer_multisample and/or EXT_framebuffer_blit not supported
0.203    Adding Pipeline resource 'pipelines/hdr.pipeline.xml'
0.203    Adding Pipeline resource 'pipelines/forward.pipeline.xml'
0.203    Adding Material resource 'overlays/font.material.xml'
0.203    Adding Material resource 'overlays/panel.material.xml'
0.203    Adding Material resource 'overlays/logo.material.xml'
0.203    Adding SceneGraph resource 'models/sphere/sphere.scene.xml'
0.203    Adding SceneGraph resource 'models/knight/knight.scene.xml'
0.203    Adding Animation resource 'animations/knight_order.anim'
0.203    Adding Animation resource 'animations/knight_attack.anim'
0.203    Adding SceneGraph resource 'particles/particleSys1/particleSys1.scene.xml'
0.203    Loading resource 'pipelines/hdr.pipeline.xml'
0.203    Adding Material resource 'pipelines/globalSettings.material.xml'
0.203    Adding Material resource 'pipelines/postHDR.material.xml'
0.218    Loading resource 'pipelines/forward.pipeline.xml'
0.218    Loading resource 'overlays/font.material.xml'
0.218    Adding Shader resource 'shaders/overlay.shader'
0.218    Adding Texture resource 'overlays/font.tga'
0.218    Loading resource 'overlays/panel.material.xml'
0.218    Adding Texture resource 'textures/common/white.tga'
0.218    Loading resource 'overlays/logo.material.xml'
0.218    Adding Texture resource 'overlays/logo.tga'
0.218    Loading resource 'models/sphere/sphere.scene.xml'
0.218    Adding Geometry resource 'models/sphere/sphere.geo'
0.218    Adding Material resource 'models/sphere/stones.material.xml'
0.234    Loading resource 'models/knight/knight.scene.xml'
0.234    Adding Geometry resource 'models/knight/knight.geo'
0.234    Adding Material resource 'models/knight/knight.material.xml'
0.234    Loading resource 'animations/knight_order.anim'
0.234    Loading resource 'animations/knight_attack.anim'
0.250    Loading resource 'particles/particleSys1/particleSys1.scene.xml'
0.250    Adding Material resource 'particles/particleSys1/particle1.material.xml'
0.250    Adding ParticleEffect resource 'particles/particleSys1/particle1.particle.xml'
0.250    Adding Material resource 'particles/particleSys1/particle2.material.xml'
0.250    Adding ParticleEffect resource 'particles/particleSys1/particle2.particle.xml'
0.250    Loading resource 'pipelines/globalSettings.material.xml'
0.250    Adding Texture resource 'textures/ambientMap.dds'
0.250    Loading resource 'pipelines/postHDR.material.xml'
0.250    Adding Shader resource 'shaders/postHDR.shader'
0.250    Loading resource 'shaders/overlay.shader'
0.250    Adding Code resource 'shaders/overlay.shader:VS_OVERLAY'
0.250    Adding Code resource 'shaders/overlay.shader:FS_OVERLAY'
0.250    ---- C O M P I L I N G . S H A D E R . shaders/overlay.shader@OVERLAY[0] ----
0.297    Loading resource 'overlays/font.tga'
0.312    Loading resource 'textures/common/white.tga'
0.312    Loading resource 'overlays/logo.tga'
0.312    Loading resource 'models/sphere/sphere.geo'
0.328    Loading resource 'models/sphere/stones.material.xml'
0.328    Adding Shader resource 'shaders/model.shader'
0.328    Adding Texture resource 'textures/models/layingrock.jpg'
0.328    Adding Texture resource 'textures/models/layingrockBump.tga'
0.328    Loading resource 'models/knight/knight.geo'
0.328    Loading resource 'models/knight/knight.material.xml'
0.328    Adding Texture resource 'models/knight/knight.jpg'
0.328    Adding Texture resource 'models/skybox/skybox.dds'
0.328    Loading resource 'particles/particleSys1/particle1.material.xml'
0.328    Adding Shader resource 'shaders/particle.shader'
0.328    Adding Texture resource 'textures/particles/particle1.tga'
0.343    Loading resource 'particles/particleSys1/particle1.particle.xml'
0.343    Loading resource 'particles/particleSys1/particle2.material.xml'
0.343    Loading resource 'particles/particleSys1/particle2.particle.xml'
0.343    Loading resource 'textures/ambientMap.dds'
0.343    Loading resource 'shaders/postHDR.shader'
0.343    Adding Code resource 'shaders/postHDR.shader:VS_FSQUAD'
0.343    Adding Code resource 'shaders/postHDR.shader:FS_BRIGHTPASS'
0.343    Adding Code resource 'shaders/utilityLib/fragPostProcess.glsl'
0.343    Adding Code resource 'shaders/postHDR.shader:FS_BLUR'
0.343    Adding Code resource 'shaders/postHDR.shader:FS_FINALPASS'
0.343    ---- C O M P I L I N G . S H A D E R . shaders/postHDR.shader@FINALPASS[0] ----
0.406    Loading resource 'shaders/model.shader'
0.406    Adding Code resource 'shaders/model.shader:VS_GENERAL'
0.406    Adding Code resource 'shaders/utilityLib/vertCommon.glsl'
0.406    Adding Code resource 'shaders/utilityLib/vertSkinning.glsl'
0.406    Adding Code resource 'shaders/model.shader:FS_ATTRIBPASS'
0.406    Adding Code resource 'shaders/utilityLib/fragDeferredWrite.glsl'
0.406    Adding Code resource 'shaders/model.shader:VS_SHADOWMAP'
0.406    Adding Code resource 'shaders/model.shader:FS_SHADOWMAP'
0.406    Adding Code resource 'shaders/model.shader:FS_LIGHTING'
0.406    Adding Code resource 'shaders/utilityLib/fragLighting.glsl'
0.406    Adding Code resource 'shaders/model.shader:FS_AMBIENT'
0.406    Loading resource 'textures/models/layingrock.jpg'
0.422    Loading resource 'textures/models/layingrockBump.tga'
0.437    Loading resource 'models/knight/knight.jpg'
0.453    Loading resource 'models/skybox/skybox.dds'
0.453    Loading resource 'shaders/particle.shader'
0.453    Adding Code resource 'shaders/particle.shader:VS_SHADOWMAP'
0.453    Adding Code resource 'shaders/utilityLib/vertParticle.glsl'
0.453    Adding Code resource 'shaders/particle.shader:FS_SHADOWMAP'
0.453    Adding Code resource 'shaders/particle.shader:VS_TRANSLUCENT'
0.453    Adding Code resource 'shaders/particle.shader:FS_TRANSLUCENT'
0.453    Loading resource 'textures/particles/particle1.tga'
0.453    Loading resource 'shaders/utilityLib/fragPostProcess.glsl'
0.453    ---- C O M P I L I N G . S H A D E R . shaders/postHDR.shader@BRIGHTPASS[0] ----
0.531    ---- C O M P I L I N G . S H A D E R . shaders/postHDR.shader@BLUR[0] ----
0.593    Loading resource 'shaders/utilityLib/vertCommon.glsl'
0.593    Loading resource 'shaders/utilityLib/vertSkinning.glsl'
0.593    ---- C O M P I L I N G . S H A D E R . shaders/model.shader@SHADOWMAP[0] ----
0.703    Loading resource 'shaders/utilityLib/fragDeferredWrite.glsl'
0.703    ---- C O M P I L I N G . S H A D E R . shaders/model.shader@ATTRIBPASS[4] ----
0.703    Shader resource 'shaders/model.shader': Failed to compile shader context 'ATTRIBPASS' (comb 4)
0.703    Shader resource 'shaders/model.shader': ShaderLog: [Fragment Shader]

(24) : warning C7508: extension GL_ARB_draw_buffers not supported
(74) : error C1102: incompatible type for parameter #1 ("s")
(74) : error C1102: incompatible type for parameter #1 ("s")
(74) : error C1102: incompatible type for parameter #1 ("s")
(74) : error C1102: incompatible type for parameter #1 ("s")
(74) : error C1102: incompatible type for parameter #1 ("s")

0.703    ---- C O M P I L I N G . S H A D E R . shaders/model.shader@ATTRIBPASS[1] ----
6.390    Shader resource 'shaders/model.shader': ShaderLog: [Linking]

Fragment info
-------------
(24) : warning C7508: extension GL_ARB_draw_buffers not supported

6.390    Loading resource 'shaders/utilityLib/fragLighting.glsl'
6.390    ---- C O M P I L I N G . S H A D E R . shaders/model.shader@LIGHTING[4] ----
6.406    Shader resource 'shaders/model.shader': Failed to compile shader context 'LIGHTING' (comb 4)
6.406    Shader resource 'shaders/model.shader': ShaderLog: [Fragment Shader]

(139) : error C1102: incompatible type for parameter #1 ("s")
(139) : error C1102: incompatible type for parameter #1 ("s")
(139) : error C1102: incompatible type for parameter #1 ("s")
(139) : error C1102: incompatible type for parameter #1 ("s")
(139) : error C1102: incompatible type for parameter #1 ("s")

6.406    ---- C O M P I L I N G . S H A D E R . shaders/model.shader@LIGHTING[1] ----
12.203    ---- C O M P I L I N G . S H A D E R . shaders/model.shader@AMBIENT[4] ----
12.218    Shader resource 'shaders/model.shader': Failed to compile shader context 'AMBIENT' (comb 4)
12.218    Shader resource 'shaders/model.shader': ShaderLog: [Fragment Shader]

(143) : error C1102: incompatible type for parameter #1 ("s")
(143) : error C1102: incompatible type for parameter #1 ("s")
(143) : error C1102: incompatible type for parameter #1 ("s")
(143) : error C1102: incompatible type for parameter #1 ("s")
(143) : error C1102: incompatible type for parameter #1 ("s")

12.218    ---- C O M P I L I N G . S H A D E R . shaders/model.shader@AMBIENT[9] ----
17.875    Loading resource 'shaders/utilityLib/vertParticle.glsl'
17.875    ---- C O M P I L I N G . S H A D E R . shaders/particle.shader@TRANSLUCENT[0] ----
17.953    Adding Camera node 'Camera'
17.953    Adding nodes from SceneGraph resource 'models/sphere/sphere.scene.xml'
17.953    Adding nodes from SceneGraph resource 'models/knight/knight.scene.xml'
17.953    Adding nodes from SceneGraph resource 'particles/particleSys1/particleSys1.scene.xml'
17.953    Adding Light node 'Light1'


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PostPosted: 16.04.2009, 08:14 
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Engine Developer

Joined: 10.09.2006, 15:52
Posts: 1217
There is an engine option DumpFailedShaders which outputs the last shader file that failed to compile to a text file. This file can be used in combination with the line numbers in the log to see where exactly the problem is in the shader code.


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PostPosted: 20.04.2009, 02:01 
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Joined: 20.01.2008, 07:16
Posts: 15
After checking around and using a fresh copy of the content, I can't find those errors anymore. Maybe it was a problem with that particular set of files? Anyway, seems this problem is gone. I apologize for wasting anyone's time. ;)


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