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Bug with using the symbols "[]" within an FX section http://horde3d.org/forums/viewtopic.php?f=3&t=768 |
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Author: | Dark_Kilauea [ 03.06.2009, 17:41 ] |
Post subject: | Bug with using the symbols "[]" within an FX section |
Simply put, using the symbols '[' or ']' anywhere within an FX code section within a .shader file will cause the shader code to be truncated at that point. I think this bug has something to do with the new #define support, but I wasn't able to verify that by looking at the shader resource code. Example: Code: void main( void ) { vec3 myVar = someMatrix[idx]; gl_Position = myVar; } will cause the file to become: Code: void main( void ) { vec3 myVar = someMatrix causing an unexpected end error by the GLSL compiler. Note: This problem does not occur if you include a .glsl file and use '[' and ']' in there. This only occurs inside an FX code block. |
Author: | marciano [ 03.06.2009, 18:58 ] |
Post subject: | Re: Bug with using the symbols "[]" within an FX section |
This sounds like an issue that has been solved here. |
Author: | Dark_Kilauea [ 03.06.2009, 21:55 ] |
Post subject: | Re: Bug with using the symbols "[]" within an FX section |
Thanks, sorry, didn't find the post with the search. |
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