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quaternion http://horde3d.org/forums/viewtopic.php?f=3&t=844 |
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Author: | ljo [ 18.07.2009, 14:53 ] |
Post subject: | quaternion |
Please have a look at: utMath.h: Matrix4f( const Quaternion &q ) I think all coefficients mentioned need an extra factor off 2.0 |
Author: | marciano [ 19.07.2009, 10:56 ] |
Post subject: | Re: quaternion |
The 2.0 is a bit hidden but is given by x2, y2, and z2. If that function were wrong we would not have any correct animations. |
Author: | ljo [ 21.07.2009, 06:28 ] |
Post subject: | Re: quaternion |
Yes, I see it now, sorry. |
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