Horde3D

Next-Generation Graphics Engine
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PostPosted: 17.08.2009, 17:42 
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Joined: 16.05.2009, 12:43
Posts: 207
I'm getting no node returned, even though the camera is pointing directly at several nodes and I've passed 0.5f,0.5f to the input coordinates to be sure that its not someting with my mouse scaling.

Basically, never hits a node. It looks like something is going funky in h3dutPickRay but I cant quite tell.

Can anyone see if this works in thier own build? I should be reasonably up to date from the SVN version, but it would be nice to know.


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PostPosted: 17.08.2009, 18:14 
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Joined: 10.09.2006, 15:52
Posts: 1217
It is used extensively in the Horde Editor but unfortunately the editor is still not up to date (I hope Volker will finally find the time to update it after finishing relocating :) ). It is possible that some Beta4 changes have broken the function. Since I'm not at home the next days, I can't check that before the weekend.

BTW, there is a picking tutorial in the wiki. However, using the picking function is not really complicated.


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PostPosted: 19.08.2009, 20:07 
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Joined: 10.09.2006, 15:52
Posts: 1217
The problem should be fixed now.


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