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occlusion culling and h3dCheckNodeVisibility http://horde3d.org/forums/viewtopic.php?f=3&t=858 |
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Author: | torsk [ 04.08.2009, 02:32 ] |
Post subject: | occlusion culling and h3dCheckNodeVisibility |
when occlusion culling is enabled in camera and h3dCheckNodeVisibility() bool checkOcclusion is set true, there's a crash. additional info: my test scene is medium-large, over 700+ objects and few of them are animated characters... |
Author: | marciano [ 12.08.2009, 08:31 ] |
Post subject: | Re: occlusion culling and h3dCheckNodeVisibility |
Thanks, fixed. |
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