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occlusion culling and h3dCheckNodeVisibility
http://horde3d.org/forums/viewtopic.php?f=3&t=858
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Author:  torsk [ 04.08.2009, 02:32 ]
Post subject:  occlusion culling and h3dCheckNodeVisibility

when occlusion culling is enabled in camera and h3dCheckNodeVisibility() bool checkOcclusion is set true, there's a crash.


additional info: my test scene is medium-large, over 700+ objects and few of them are animated characters...

Author:  marciano [ 12.08.2009, 08:31 ]
Post subject:  Re: occlusion culling and h3dCheckNodeVisibility

Thanks, fixed.

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