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Beta 4 on Mac OS X http://horde3d.org/forums/viewtopic.php?f=3&t=865 |
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Author: | monophon [ 12.08.2009, 11:33 ] |
Post subject: | Beta 4 on Mac OS X |
I just tried Beta 4 on Mac OS X 10.5.8. After disabling the terrain extension I used Code: cmake -G Xcode . to successfully produce Horde3D.xcodeproj. Which in turn nicely builds the entire library and the samples. However, running Horde3D/Binaries/Darwin/Knight.app produces a somehow damaged knight: Attachment: Picture 1.jpg [ 102.16 KiB | Viewed 13539 times ] Horde3D/Binaries/Darwin/Chicago.app gives even less recognizable results: Attachment: Picture 2.jpg [ 41.2 KiB | Viewed 13539 times ] Although the picture is almost black, there are some random triangles visible. Does this happen on other platforms too (right now I cannot test that)? |
Author: | Volker [ 12.08.2009, 14:15 ] |
Post subject: | Re: Beta 4 on Mac OS X |
On windows this does not happen at least with NVidia graphics cards. I neither tested it under Linux nor with an ATI card and can't test it on a Mac since I don't have one. Does the EngineLog file contain any interesting warnings or errors? |
Author: | monophon [ 12.08.2009, 14:42 ] |
Post subject: | Re: Beta 4 on Mac OS X |
The Mac is a MacBook Pro and has a GeForce 8600M GT. There does not seem to be an EngineLog file anywhere. At least Code: find . -name "EngineLog*" comes up emtpy.
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Author: | swiftcoder [ 12.08.2009, 16:05 ] |
Post subject: | Re: Beta 4 on Mac OS X |
monophon wrote: The Mac is a MacBook Pro and has a GeForce 8600M GT. A funky GLFW bug seems to be creating the log file in the root of the hard drive, depending on how you launch the application.
There does not seem to be an EngineLog file anywhere. At least Code: find . -name "EngineLog*" comes up emtpy. |
Author: | monophon [ 12.08.2009, 16:32 ] | ||
Post subject: | Re: Beta 4 on Mac OS X | ||
Indeed. Logfile is attached.
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Author: | swiftcoder [ 13.08.2009, 01:02 ] |
Post subject: | Re: Beta 4 on Mac OS X |
monophon wrote: Indeed. Logfile is attached. That all looks clean - those warnings seem normal on OS X with NVidia.The bug is obviously a skinning bug, so the problem should be restricted to the skinning vertex shader. Unfortunately, I don't have any Mac/NVidia hardware available to debug on - if Vurlix is around he may be able to help. |
Author: | thewoz [ 18.01.2010, 15:30 ] | ||
Post subject: | Re: Beta 4 on Mac OS X | ||
I have the same problem on 10.5.8 OSX whit the graphic card 8800GT!! EngineLog in attachment
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Author: | swiftcoder [ 18.01.2010, 16:10 ] |
Post subject: | Re: Beta 4 on Mac OS X |
thewoz wrote: I have the same problem on 10.5.8 OSX whit the graphic card 8800GT!! Later revisions of 10.5 seem to have very flaky drivers. My MacBook (intel graphics) worked far better once I installed 10.6 - might be worth a try for you.
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Author: | phoenix64 [ 18.01.2010, 17:53 ] |
Post subject: | Re: Beta 4 on Mac OS X |
If the bug is in the hardware skinning shader, then why does it affect the e.g. the platform as well? There you really only have a trivial vertex shader, imho that doesn't look like the bug would probably be there. |
Author: | marciano [ 19.01.2010, 00:20 ] |
Post subject: | Re: Beta 4 on Mac OS X |
Please try the latest svn trunk. We have solved an OSX problem there (http://www.horde3d.org/forums/viewtopic.php?f=3&t=837). |
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