Horde3D

Next-Generation Graphics Engine
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PostPosted: 23.09.2009, 07:25 
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Joined: 16.05.2009, 12:43
Posts: 207
I noticed that if you do a colladaconv with the -anim switch, it creates the anim file as expected, but still creates the model directory. If I use the -anim switch, the use case is that I'm simply exporting another animation clip and therefore the animation is for a model that already exists so creating the model directory is redundant and just clutters up the model directory.


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PostPosted: 23.09.2009, 20:08 
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Joined: 10.09.2006, 15:52
Posts: 1217
Thanks, you are right. Should be fixed now.


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