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 Post subject: Nearest Point Sampling
PostPosted: 01.10.2009, 01:41 
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Joined: 09.09.2009, 00:13
Posts: 12
I tried to use nearest point texture sampling but I didn't find a way.
I am trying to apply it from the sampler shader declaration

Code:
// Samplers
sampler samples = sampler_state
{
   Address = Clamp;
   Filter = None;
};


But then I found that egShader.cpp only supports Trilinear or Bilinear.

Code:
               else if( tok.checkToken( "Filter" ) )
               {
                  if( !tok.checkToken( "=" ) ) return raiseError( "FX: expected '='", tok.getLine() );
                  if( tok.checkToken( "Trilinear" ) ) sampler.filterMode = TexFilterModes::Trilinear;
                  else if( tok.checkToken( "Bilinear" ) ) sampler.filterMode = TexFilterModes::Bilinear;
                  else return raiseError( "FX: invalid enum value", tok.getLine() );
               }


TexFilterModes has None value and egRenderer.cpp seems to catch it

Best regards

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PostPosted: 01.10.2009, 08:21 
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Engine Developer

Joined: 10.09.2006, 15:52
Posts: 1217
Thanks a lot, I will fix this in the evening.

EDIT: Fixed now.


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