Horde3D

Next-Generation Graphics Engine
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PostPosted: 28.10.2009, 19:50 
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Joined: 10.04.2008, 09:13
Posts: 86
When setting occlusion culling on a camera:

h3dSetNodeParami( node, H3DCamera::OccCullingI, true);

Then during play adding and removing a lot of nodes in each frame hangs
the engine at an uncertain point (full freeze). it happens in the render() function, I can't get
a decent stacktrace of this error. It seems to occur in the videodriver.


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PostPosted: 29.10.2009, 09:34 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
Hm, that's always difficult to debug. What kind of graphics card are you using and which driver version and platform? How many nodes adding/removing are we talking about? Does it also happen if you only set those nodes active/inactive instead of adding/removing it?


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