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Engine crash when using occlusion culling
http://horde3d.org/forums/viewtopic.php?f=3&t=996
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Author:  jimbo [ 28.10.2009, 19:50 ]
Post subject:  Engine crash when using occlusion culling

When setting occlusion culling on a camera:

h3dSetNodeParami( node, H3DCamera::OccCullingI, true);

Then during play adding and removing a lot of nodes in each frame hangs
the engine at an uncertain point (full freeze). it happens in the render() function, I can't get
a decent stacktrace of this error. It seems to occur in the videodriver.

Author:  Volker [ 29.10.2009, 09:34 ]
Post subject:  Re: Engine crash when using occlusion culling

Hm, that's always difficult to debug. What kind of graphics card are you using and which driver version and platform? How many nodes adding/removing are we talking about? Does it also happen if you only set those nodes active/inactive instead of adding/removing it?

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