Horde3D http://horde3d.org/forums/ |
|
Engine crash when using occlusion culling http://horde3d.org/forums/viewtopic.php?f=3&t=996 |
Page 1 of 1 |
Author: | jimbo [ 28.10.2009, 19:50 ] |
Post subject: | Engine crash when using occlusion culling |
When setting occlusion culling on a camera: h3dSetNodeParami( node, H3DCamera::OccCullingI, true); Then during play adding and removing a lot of nodes in each frame hangs the engine at an uncertain point (full freeze). it happens in the render() function, I can't get a decent stacktrace of this error. It seems to occur in the videodriver. |
Author: | Volker [ 29.10.2009, 09:34 ] |
Post subject: | Re: Engine crash when using occlusion culling |
Hm, that's always difficult to debug. What kind of graphics card are you using and which driver version and platform? How many nodes adding/removing are we talking about? Does it also happen if you only set those nodes active/inactive instead of adding/removing it? |
Page 1 of 1 | All times are UTC + 1 hour |
Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |