Horde3D

Next-Generation Graphics Engine
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 Post subject: Re: FXAA
PostPosted: 21.01.2012, 02:54 
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Joined: 21.12.2011, 01:10
Posts: 15
Thank you both for your assistance! I tried your modified shader and switching filtering, but that doesn't change the result. I tried all kinds of values for FXAA_SUBPIX_SHIFT, but still get aliasing in the updown direction.

However, I just compiled this example on a Win32 computer - and it works as it should. So I guess there is some quirk or bug with either Mac OSX or the integrated graphics card I use (Intel HD Graphics 3000). :?


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 Post subject: Re: FXAA
PostPosted: 23.01.2012, 01:16 
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Joined: 08.11.2006, 03:10
Posts: 384
Location: Australia
Intel's GPU's are famous for their bad OpenGL drivers --- try downloading some new drivers from Intel and see if anything improves.


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