Horde3D

Next-Generation Graphics Engine
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 Post subject: Horde3D Blitzmax module
PostPosted: 27.08.2010, 14:57 
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Joined: 08.06.2010, 14:17
Posts: 63
Don't know if this is the right place to post it, move/delete as appropriate :lol:

I'm using this for my game, but maybe someone else will also find it useful, so here it is:
http://www.mediafire.com/?8xghw2dfn6oorxk

It's based on this Beta3 wrapper, I just modified it to work with latest svn trunk(257). Precompiled+source, documentation and some simple examples included.


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PostPosted: 28.08.2010, 11:35 
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Joined: 10.09.2006, 15:52
Posts: 1217
Thanks, I updated our Bindings Page with a link to this thread.


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PostPosted: 28.09.2010, 17:49 
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Joined: 08.06.2010, 14:17
Posts: 63
Updated to work with svn276
http://www.mediafire.com/?e4g46d1ajap4w41


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PostPosted: 12.10.2011, 15:37 
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Joined: 08.06.2010, 14:17
Posts: 63
update for svn327

Added setNodeUniforms, fixed getCameraProjMat

http://www.mediafire.com/?yfp4xljvv23trrt
(note: included horde3d.dll is slightly modified with blendSeparate i'm using for my game. Tell me if it causes any problems :wink: )


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PostPosted: 17.10.2011, 05:29 
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Joined: 17.11.2007, 13:00
Posts: 14
..very nice :)


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