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Horde3D Blitzmax module
http://horde3d.org/forums/viewtopic.php?f=4&t=1236
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Author:  worstplayer [ 27.08.2010, 14:57 ]
Post subject:  Horde3D Blitzmax module

Don't know if this is the right place to post it, move/delete as appropriate :lol:

I'm using this for my game, but maybe someone else will also find it useful, so here it is:
http://www.mediafire.com/?8xghw2dfn6oorxk

It's based on this Beta3 wrapper, I just modified it to work with latest svn trunk(257). Precompiled+source, documentation and some simple examples included.

Author:  marciano [ 28.08.2010, 11:35 ]
Post subject:  Re: Horde3D Blitzmax module

Thanks, I updated our Bindings Page with a link to this thread.

Author:  worstplayer [ 28.09.2010, 17:49 ]
Post subject:  Re: Horde3D Blitzmax module

Updated to work with svn276
http://www.mediafire.com/?e4g46d1ajap4w41

Author:  worstplayer [ 12.10.2011, 15:37 ]
Post subject:  Re: Horde3D Blitzmax module

update for svn327

Added setNodeUniforms, fixed getCameraProjMat

http://www.mediafire.com/?yfp4xljvv23trrt
(note: included horde3d.dll is slightly modified with blendSeparate i'm using for my game. Tell me if it causes any problems :wink: )

Author:  Naughty Alien [ 17.10.2011, 05:29 ]
Post subject:  Re: Horde3D Blitzmax module

..very nice :)

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