Horde3D

Next-Generation Graphics Engine
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 Post subject: Re: Offroad Legends
PostPosted: 11.09.2012, 08:30 
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Joined: 26.08.2008, 18:48
Posts: 120
We have just uploaded Offroad Legends Warmup to the Chrome Web Store.
https://chrome.google.com/webstore/detail/fjfbajhhbofcnaciadnjjfdbnioljcei

It uses Native Client technology which supports native code and OpenGL ES 2.0 in the (chrome) browser.
It currently uses our lowest detail (no shadow map and bloom effect) as there are no depth texture support.


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 Post subject: Re: Offroad Legends
PostPosted: 18.11.2012, 16:12 
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Joined: 27.03.2011, 08:40
Posts: 47
Location: Fi
Quote:
We have just uploaded Offroad Legends Warmup to the Chrome Web Store.
https://chrome.google.com/webstore/deta ... dbnioljcei


Link doesnt work :(


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 Post subject: Re: Offroad Legends
PostPosted: 18.11.2012, 17:53 
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Joined: 26.08.2008, 18:48
Posts: 120
mikel wrote:
Quote:
We have just uploaded Offroad Legends Warmup to the Chrome Web Store.
https://chrome.google.com/webstore/deta ... dbnioljcei


Link doesnt work :(


Sorry about this.
It crashed with a newer version of chrome (23+). We still haven't got enough time to investigate the issue, so we decided
to remove it until it fixed.


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 Post subject: Re: Offroad Legends
PostPosted: 01.01.2013, 12:40 
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Joined: 01.01.2013, 12:34
Posts: 1
I ran Offroad Legends for Android, and the shadows do not look like the screenshots and videos. I have a Sony Tablet S with Android Honeycomb. It was a shame because I wanted to know if my Android hardware was capable of rendering great shadows. Is there some version with high detail enabled, or am I missing a requirement for the great shadows?

Do those great shadows in the video/screenshots require GL_OES_depth_texture support?
I found this information for Unity shadows:
http://docs.unity3d.com/Documentation/M ... adows.html
"GL_OES_depth_texture support. Most notably, Tegra-based Android devices do not have it, so shadows are not supported there."
Unfortunately the Sony Tablet S has the Tegra chip.


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 Post subject: Re: Offroad Legends
PostPosted: 01.01.2013, 17:45 
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Joined: 26.08.2008, 18:48
Posts: 120
yes we are using GL_OES_depth_texture on ios for shadow mapping.

On android (currently) the shadow map feature is disabled. we also turned off the posteffects as we heard about compatibility issues with RenderToTexture on android.


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