Time to show off two of the projects I integrated into my Horde3D applications recently:
RecastNavigation:I integrated the RecastNavigation demo, meaning all its functionality and the great GUI are available in Horde3D:
I took a shot at modeling the University of Augsburg since I needed a realistic environment for my master thesis (old support thread
here).
Here's a test with the
Sponza Atrium model just for fun:
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GLConsole:About a year ago I discovered
GLConsole and finally took the time to get it running in Horde3D:
It's like the Quake or the HalfLife console and makes it easy to change program variables at runtime.
It has auto-complete functionality, persistent command history, and it is possible to save and load specified variable-values, which I hopefully will be able to use for my agents and their individual settings later on.
Next I'll have to get my agents some brains...