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PeakEngine 0.0.2 http://horde3d.org/forums/viewtopic.php?f=4&t=466 |
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Author: | phoenix64 [ 20.08.2008, 21:14 ] |
Post subject: | PeakEngine 0.0.2 |
We are currently coding a cross platform, scriptable, universal game engine using Horde3D, I today released the 0.0.2 of it. Screenshot showing the example game two times on the same computer: The engine features: - 100% scriptable interface via Lua - Automatic networking without much additional work - 3D graphics with menus via guichan - 3D sound Out goal is to create a simple to use game engine for as many types of games as possible. This is still in the early stages of development, so don't rate it the way you would rate a complete engine :p We use Horde3D, guichan, enet, Bullet, OpenAL, libvorbis, libogg, freealut, glfw, lua and tolua++ and FreeImagePlus for it. Our website: http://peakengine.sf.net (Download, SVN and build environment for Windows are found there) Contact: #peakengine @ FreeNode ICQ: 306214707 We still are searching for help on this one. |
Author: | Volker [ 21.08.2008, 00:36 ] |
Post subject: | Re: PeakEngine 0.0.2 |
Sounds promising! |
Author: | PuG [ 25.08.2008, 10:18 ] |
Post subject: | Re: PeakEngine 0.0.2 |
Looks good! downloading.. |
Author: | DarkAngel [ 25.08.2008, 11:19 ] |
Post subject: | Re: PeakEngine 0.0.2 |
Sounds interesting Good to see some more engines built on Horde. What kind of networking model are you using? I see that your site says that bullet physics is properly replicated, so I assume you've got full client prediction working? |
Author: | phoenix64 [ 25.08.2008, 13:00 ] |
Post subject: | Re: PeakEngine 0.0.2 |
No, the engine has recently been written and the network system is still really rudimentary and broken atm -.- Have to rewrite it when I am in the mood to do so -.- |
Author: | Siavash [ 25.08.2008, 16:15 ] |
Post subject: | Re: PeakEngine 0.0.2 |
NICE WORK TEAM !!! |
Author: | Midnight [ 30.08.2008, 11:45 ] |
Post subject: | Re: PeakEngine 0.0.2 |
Peak engine demo http://www.youtube.com/v/0Zect2qlnNc |
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