Horde3D

Next-Generation Graphics Engine
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 Post subject: Some stuff from me
PostPosted: 22.12.2008, 13:46 
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Joined: 17.11.2007, 13:00
Posts: 14
..i hope you like it..not yet tuned properly but its getting in to shape..

http://img178.imageshack.us/img178/2930/p1ql8.jpg
http://img152.imageshack.us/img152/1613/p2ft8.jpg
http://img442.imageshack.us/img442/1768/p3qr7.jpg
http://img380.imageshack.us/img380/6491/p4ds3.jpg
http://img128.imageshack.us/img128/6050/p5eu1.jpg
http://img384.imageshack.us/img384/5203/p6ye9.jpg
http://img340.imageshack.us/img340/5315/p7nz6.jpg
http://img75.imageshack.us/img75/8168/p8jr3.jpg
http://img257.imageshack.us/img257/3662/p9ix9.jpg


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 Post subject: Re: Some stuff from me
PostPosted: 22.12.2008, 14:14 
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Joined: 22.11.2007, 17:05
Posts: 707
Location: Boston, MA
That is a very nice looking level! If you don't mind my asking, what software was it modelled/textured in?

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Tristam MacDonald - [swiftcoding]


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 Post subject: Re: Some stuff from me
PostPosted: 22.12.2008, 14:43 
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Joined: 17.11.2007, 13:00
Posts: 14
..its 3DStudio max for modelling and GI rendering for static objects..shadows are shadowmaps...whole thing is actually rendered out from Blitz3D rigged with Horde3D wrapper..its not yet completed, kind a WIP, so i thought i should post here too since rendering is done trough wrapped Horde3D..


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 Post subject: Re: Some stuff from me
PostPosted: 23.12.2008, 12:41 
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Joined: 15.04.2008, 00:33
Posts: 15
Looks great. The Ground could do with something (another shader) to add a bit more texture/depth.


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 Post subject: Re: Some stuff from me
PostPosted: 23.12.2008, 18:58 
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Joined: 13.11.2007, 11:07
Posts: 1149
Location: Germany
Awesome work,... do you plan to release some demo application?


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 Post subject: Re: Some stuff from me
PostPosted: 24.12.2008, 07:56 
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Joined: 17.11.2007, 13:00
Posts: 14
..yes..demo should be released in next 2 months...i have already done 29 massive levels..so these one i show are latest one...


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 Post subject: Re: Some stuff from me
PostPosted: 24.12.2008, 12:16 
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Joined: 22.11.2007, 17:05
Posts: 707
Location: Boston, MA
Naughty Alien wrote:
i have already done 29 massive levels.
Wow! Can't wait to see some of the others...

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Tristam MacDonald - [swiftcoding]


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 Post subject: Re: Some stuff from me
PostPosted: 01.01.2009, 23:42 
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Joined: 05.11.2007, 15:28
Posts: 1
WOW 29 massive levels like that, not even AAA titles don't do that anymore. :shock:


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 Post subject: Re: Some stuff from me
PostPosted: 07.01.2009, 05:28 
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Joined: 17.11.2007, 13:00
Posts: 14
..here are some of the main characters in game...i hope you like it..

http://img114.imageshack.us/img114/8899/95537260hi9.jpg
http://img399.imageshack.us/img399/7563/41871031by4.jpg
http://img210.imageshack.us/img210/4965/60656216gp8.jpg
http://img383.imageshack.us/img383/6605/68106799ih5.jpg


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 Post subject: Re: Some stuff from me
PostPosted: 07.01.2009, 05:34 
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Tool Developer

Joined: 13.11.2007, 11:07
Posts: 1149
Location: Germany
I can only repeat myself! Awesome!


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 Post subject: Re: Some stuff from me
PostPosted: 07.01.2009, 22:50 
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Engine Developer

Joined: 10.09.2006, 15:52
Posts: 1217
The characters have an impressive quality and art style. And 29 levels...you seem to be really productive in modelling! :)


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 Post subject: Re: Some stuff from me
PostPosted: 08.01.2009, 01:10 
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Joined: 17.11.2007, 13:00
Posts: 14
..im working on this game for past 2 years..kind a tired to be honest..


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 Post subject: Re: Some stuff from me
PostPosted: 08.01.2009, 09:21 
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Joined: 11.06.2008, 10:34
Posts: 119
very impressive :) good work. What sort of polygon count have you aiming for on the characters?

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Let's bring 'em out! Any old iron! Any old iron!
A door opens and a homewife brings out a rather sophisticated-looking ground-to-air missile system, and dumps it on the cart.
Thank you.


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 Post subject: Re: Some stuff from me
PostPosted: 09.01.2009, 01:50 
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Joined: 17.11.2007, 13:00
Posts: 14
..highest poly count is 8K while NPC's remain at 3K polys..so it will all look way more detailed when I align some shaders on to it...at the moment my main concern is to finish whole media stuff...still few levels to go and some characters to tune up...Lipsync will be used on characters too..


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 Post subject: Re: Some stuff from me
PostPosted: 09.01.2009, 09:57 
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Joined: 11.06.2008, 10:34
Posts: 119
ah right, looking good though - are you doing all of the coding yourself as well ontop of that?

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Let's bring 'em out! Any old iron! Any old iron!
A door opens and a homewife brings out a rather sophisticated-looking ground-to-air missile system, and dumps it on the cart.
Thank you.


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