Horde3D

Next-Generation Graphics Engine
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 Post subject: Race of Death
PostPosted: 24.02.2009, 04:59 
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Joined: 08.11.2006, 03:10
Posts: 384
Location: Australia
This is a car game that I've been working on for my portfolio. Hopefully it will help me get some more job interviews ;)

Image

Download here

Keys:
Use the arrow keys to drive the car. Space is the hand-brake.
F toggles rendering statistics (frames per second, etc.)
F1 toggles spectator mode. Use W,S,A,D and the mouse to move the spectator camera.

Usage:
Drag and drop a config file (e.g. "low detail - windowed.xml") onto "Game_RaceOfDeath.exe"


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 Post subject: Re: Race of Death
PostPosted: 24.02.2009, 08:08 
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Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
Really nice!

Do you plan to release the source? Would be a great demo!


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 Post subject: Re: Race of Death
PostPosted: 24.02.2009, 09:39 
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Joined: 05.03.2007, 19:38
Posts: 167
Location: Romania
Looks great! Vould look even greater IMHO if the cars' headlights were on in those dark areas. :)

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Paul


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 Post subject: Re: Race of Death
PostPosted: 27.02.2009, 09:17 
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Engine Developer

Joined: 10.09.2006, 15:52
Posts: 1217
I tried it on an XP machine and it worked well and was fun playing.
But now on a Vista64 machine, I get the message that the application could not start up since the side-by-side configuration is invalid.


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 Post subject: Re: Race of Death
PostPosted: 27.02.2009, 17:40 
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Joined: 16.10.2008, 01:02
Posts: 18
that's probably because you don't have the vc_redist package installed on your vista machine.


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 Post subject: Re: Race of Death
PostPosted: 27.02.2009, 18:39 
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Joined: 16.01.2008, 00:24
Posts: 73
Location: Canada/Quebec
marciano wrote:
I tried it on an XP machine and it worked well and was fun playing.
But now on a Vista64 machine, I get the message that the application could not start up since the side-by-side configuration is invalid.


The same thing happened to me. It works great on my XP configuration, but on Vista 64 bit, I'm getting an error message. And this error happen with the Musicracer game too!

I wonder what could cause this? I never had this error before, and it happen with two projects on this forum.


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 Post subject: Re: Race of Death
PostPosted: 27.02.2009, 21:42 
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Joined: 21.12.2008, 23:46
Posts: 23
Quote:
...but on Vista 64 bit, I'm getting an error message. And this error happen with the Musicracer game too!

That's probably because each version of Microsoft Visual Studio links the
executables to different versions of the common runtime libraries (CRT, MFC, ...).
Perhaps there are 64-bit variants of these libraries that require either a special build of the executable
or they are simply missing...
It was quite an effort to make Musicracer want only ONE version of the vcredist-package and
required to make custom builds of all used libraries, as the executables were usually build with
an older version than VC9.0 and therefore wanted different versions of the vcredist-package
to be installed.


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 Post subject: Re: Race of Death
PostPosted: 28.02.2009, 02:53 
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Joined: 08.11.2006, 03:10
Posts: 384
Location: Australia
Here is the link to the VC9 redist package if anyone wants to see if it fixes the "side-by-side configuration is invalid" problem


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 Post subject: Re: Race of Death
PostPosted: 28.02.2009, 06:41 
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Joined: 22.11.2007, 17:05
Posts: 707
Location: Boston, MA
I knew there had to be a few more GDNet.net'ers over here - never connected your user name ;)

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Tristam MacDonald - [swiftcoding]


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 Post subject: Re: Race of Death
PostPosted: 28.02.2009, 10:22 
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Joined: 11.06.2008, 10:34
Posts: 119
Very nice! only comment, car leans into the turn :)

If only I had the time, would love to bring in some 1960 Saloons and perhaps a circuit.

Well done.

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Let's bring 'em out! Any old iron! Any old iron!
A door opens and a homewife brings out a rather sophisticated-looking ground-to-air missile system, and dumps it on the cart.
Thank you.


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 Post subject: Re: Race of Death
PostPosted: 28.02.2009, 11:57 
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Engine Developer

Joined: 10.09.2006, 15:52
Posts: 1217
DarkAngel wrote:
Here is the link to the VC9 redist package if anyone wants to see if it fixes the "side-by-side configuration is invalid" problem

That fixed the problem for me!
Your small project looks very promising, I hope you continue working on it and find a good artist to help you. :)
A quick thing I noticed: you could try to enable occlusion culling to reduce the number of visible lights. It is very easy to do, just set the camera's occlusion culling param to 1.


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