Horde3D

Next-Generation Graphics Engine
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 Post subject: My work so far ....
PostPosted: 07.03.2009, 10:16 
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Joined: 08.05.2007, 07:34
Posts: 12
Over the last couple weeks, I was given an opportunity to really see how what we could do with Horde, if given some assets, I'm not done, but just thought I would post a screen, and to thank all those who answered my questions :)

Attachment:
thanks.jpg
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Attachment:
thanks2.jpg
thanks2.jpg [ 90.8 KiB | Viewed 9081 times ]


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 Post subject: Re: My work so far ....
PostPosted: 07.03.2009, 15:54 
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Tool Developer

Joined: 13.11.2007, 11:07
Posts: 1149
Location: Germany
Really Nice!
Is it some kind of Sims game?


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 Post subject: Re: My work so far ....
PostPosted: 08.03.2009, 14:18 
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Joined: 08.03.2009, 14:03
Posts: 3
Location: Kraków, Poland
UuU, Horde has really nice functionalities :o Great

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Can you repeat that ;) ? - http://www.youtube.com/watch?v=CG0vT0s8930


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 Post subject: Re: My work so far ....
PostPosted: 09.03.2009, 16:50 
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Joined: 08.05.2007, 07:34
Posts: 12
lol, well, it wasn't much of a game, more a tech demo if anything. I chose Horde, because of the likeness to my current engine, and it was more fitted for next-gen, the current engine I was using is more a low-end type, Fixed-Function, although I had some pretty cool material scripts(written in .lua), it couldn't compete with a full shader system. I'm working on converting the scripts that I have, into Horde, this whole demo is done in .lua, well I set the app up, then pass it over to .lua. I'm researching GUI right now, since everything else is in .lua, I figured I would want a GUI that could be exposed to lua, fairly easily. I was looking at Gtkmm, or writing my own, or something else, who knows :)


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 Post subject: Re: My work so far ....
PostPosted: 09.03.2009, 16:58 
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Joined: 21.08.2008, 11:44
Posts: 354
10/10 !!!


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 Post subject: Re: My work so far ....
PostPosted: 10.03.2009, 16:14 
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Engine Developer

Joined: 10.09.2006, 15:52
Posts: 1217
Looks very good!

Is your asset problem solved now?


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 Post subject: Re: My work so far ....
PostPosted: 11.03.2009, 08:30 
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Joined: 11.06.2008, 10:34
Posts: 119
Excellent, great scene!


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