Horde3D

Next-Generation Graphics Engine
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PostPosted: 31.01.2009, 02:40 
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Location: Boston, MA
So I just built my new PC (Athalon 64x2), but my GPU hasn't arrived yet. Just for fun, I fired up the Horde samples on the integrated 3300 HD GPU, and I was pretty surprised by the results: the knight sample maintains a steady 35 fps, chicago a steady 22, and the terrain sample 145.

I know the 3300 is the state of the art as far as integrated graphics, but still, I am impressed. Those are roughly the same frame rates as my last machine with the dedicated X1600 (although Apple's drivers may have been slowing it down).

Can't wait to see how it performs once I get the 4870 HD in there... :wink:

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PostPosted: 31.01.2009, 11:32 
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That's great news, good to see that time is working for us :)
Did you try beta2 or the svn version?


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PostPosted: 31.01.2009, 14:44 
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marciano wrote:
That's great news, good to see that time is working for us :)
Did you try beta2 or the svn version?
The SVN head.

By the by, the provided MSVC project builds fine, but I am having horrific trouble getting VS Express C++ to compile utXML when I add horde to my own project. There are several hundred errors due to the wide character support, and nothing I do to it seems to make them go away - is there any special trick to get utXML compiling under visual studio?

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PostPosted: 31.01.2009, 16:15 
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swiftcoder wrote:
The SVN head.

That's good, it got considerably faster since Beta2.

swiftcoder wrote:
By the by, the provided MSVC project builds fine, but I am having horrific trouble getting VS Express C++ to compile utXML when I add horde to my own project. There are several hundred errors due to the wide character support, and nothing I do to it seems to make them go away - is there any special trick to get utXML compiling under visual studio?

You need to set the character set to multi-byte in the project options.


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PostPosted: 31.01.2009, 20:40 
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marciano wrote:
swiftcoder wrote:
The SVN head.

That's good, it got considerably faster since Beta2.
Well, that might explain why I have similar frame rates to the x1600 - I last tried that with beta 1.
Quote:
swiftcoder wrote:
By the by, the provided MSVC project builds fine, but I am having horrific trouble getting VS Express C++ to compile utXML when I add horde to my own project. There are several hundred errors due to the wide character support, and nothing I do to it seems to make them go away - is there any special trick to get utXML compiling under visual studio?

You need to set the character set to multi-byte in the project options.
Excellent, thanks - my planets are now all compiled for Windows! Unfortunately, despite a complete lack of warnings or errors in the Horde log, I don't see anything onscreen :wink:

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