Horde3D

Next-Generation Graphics Engine
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 Post subject: SDL sample
PostPosted: 31.03.2010, 00:36 
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Joined: 31.03.2010, 00:26
Posts: 2
Good times!
Many thanks for the work and effort invested in this great engine!
I apologize for my question, I understand that he was "somewhat" dumb.
But can one, show the sample to the SDL, and not on glfw
I'm using OS Linux, and I have several problems associated with glfw
Copy samples on SDL tried several times, but ...
Thanks in advance for help, sorry for "this issue".


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 Post subject: Re: SDL sample
PostPosted: 31.03.2010, 08:31 
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Joined: 13.11.2007, 11:07
Posts: 1149
Location: Germany
We had SDL used in a very earlier version of Horde3D too but switched to GLFW because it was more robust to use.
I attached you the initialization code for SDL we used in this version, but I haven't tested it for a current Horde3D version. Maybe something has to be changed.


Attachments:
File comment: Initialization of Knight Sample with SDL for a much earlier version of Horde3D
main.cpp [4.12 KiB]
Downloaded 695 times
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 Post subject: Re: SDL sample
PostPosted: 31.03.2010, 23:41 
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Joined: 31.03.2010, 00:26
Posts: 2
Thank you very much! Very grateful.
Have not tried, but I think everything will be fine.
And probably, I realized that I had to fix in glfw.
Thanks again for your help!


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