Tim Sweeney has presented Unreal Engine 3.5 on this year's GDC. Besides a screen space ambient occlusion implementation (originally invented by Crytek) they can finally render crowds with a hundred characters. A rather impressive video stream is available at this link:
http://www.gametrailers.com/player/30825.html
Well, obviously the competition isn't sleeping, but I'm quite happy that Horde had this feature long before Epic Games
And by the way, screen space ambient occlusion is also simple to implement using Horde's pipeline system and doesn't need to be mentioned as a special feature.