Horde3D

Next-Generation Graphics Engine
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 Post subject: Looking for developers
PostPosted: 10.01.2008, 15:35 
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Joined: 05.01.2008, 19:46
Posts: 6
Hello everyone,

I am the team leader of a game called Tiamet Theorem Online, we have been designing mmo games for some time now on a reseach and development basis.

here is an example of some of our work:
Image

We are looking for developers to help design a commercial grade engine using horde3d and many other third party apis.

More information can be aquired by contacting me directly.

Currently we need someone with experience in writing game engines, as prior we were using premade engines like torque and crystalspace.

This is a long term project offering income share opportunities.

The gameplay concept is a 3d Conquest based MMO RTS/RPG/FPS


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PostPosted: 10.04.2008, 17:36 
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Joined: 22.11.2007, 17:05
Posts: 707
Location: Boston, MA
Out of interest, how are you handling the transitions between zones (i.e. zone boundaries)? Does that go through the master server (creating a bottleneck), or can individual zones - and clusters - communicate with each other directly?


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PostPosted: 10.04.2008, 18:18 
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Joined: 26.03.2008, 02:58
Posts: 160
Hum... are you guys building the game server? Ever thought on using something like Project Darkstar?

You could wrap H3D and use their client server technology. That would be a really cool project that i would love to see.


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