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Be sure to Blog about Horde3D http://horde3d.org/forums/viewtopic.php?f=5&t=270 |
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Author: | DDd [ 04.04.2008, 19:25 ] |
Post subject: | Be sure to Blog about Horde3D |
Hi all, Blogging has become a powerful way of communication, even some of the most important on-line publications are nothing more than blog aggregations. I recently started a blog (yeah i gave in) in there i will cover some of the latest developments of the Horde3D engine and community. I hope you will all join me and blog about Horde3D too It would also be nice to have shared links (blogroll), so if you want to link up, just send me an email. See ya around cyberwave surfers... |
Author: | marciano [ 05.04.2008, 17:37 ] |
Post subject: | |
Great Daniel, thanks for the informative blog entry! It gives a good overview of the current state of the Horde3D project. BTW, in expectation of your GL ES port I couldn't resist to replace the fixed-function Debug mode by a shader based solution. It is already there in 0.15 |
Author: | DDd [ 06.04.2008, 14:34 ] |
Post subject: | |
Nicolas that is exciting news, i have corrected that information on my post. This is an important weekend for me to know if i will get more fully involved with Horde3D. I have a GSoC application and a NetBeans Grant application that i will know the results off this Monday. If none of them goes thru i will start to port Horde3D next week The grant money would be nice to buy some books and new workstation, quad core CPU and 2x GPU (9800 GX2, HD 3870 X2) to do some heavy multi-core programming and CUDA experimentation, however fewer resources produce ingenuity so it is not always a bad thing. The results for both grants have been delayed and that is why i have also delayed my commitment to port Horde3D. If i don't get paid to do open source work, then i will do what i think is the most interesting project and right now for me that is porting horde3d to OpenGL ES 2.x |
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