Horde3D

Next-Generation Graphics Engine
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 Post subject: Utility Classes?
PostPosted: 18.09.2008, 18:45 
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Joined: 19.11.2007, 19:35
Posts: 218
I'm curious what sorts of common utilities / classes others use (whether self-written or from another source).

Listing what I use (* self written, ** implementation similar to what someone else used or wrote about, *** third party):
    Templated Memory Pool**
    Scaling Templated Memory Pool*
    Generic Tree**
    Octree***
    Quadtree*
    Signal*
    Templated Registrar* (Handle, T*, string container)
    Boost Serialization***
    anyType*


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 Post subject: Re: Utility Classes?
PostPosted: 18.09.2008, 19:22 
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Joined: 22.11.2007, 17:05
Posts: 707
Location: Boston, MA
I use a 3D-math library, originally derived from that of Sean O'Neil.
A custom smart_ptr modelled on boost::intrusive_ptr.
Sneftel's Very, Very Fast Event Library.

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Tristam MacDonald - [swiftcoding]


Last edited by swiftcoder on 19.09.2008, 15:09, edited 1 time in total.

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 Post subject: Re: Utility Classes?
PostPosted: 19.09.2008, 01:59 
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Joined: 08.11.2006, 03:10
Posts: 384
Location: Australia
Property Marshalling**
Serialisation*
Templated Thread-local storage, atomic variables (compare-and-swap, transactions)*
Templated hash algorithm**
Math library* (though I would rather use a good 3rd party one!)
Reference counted "smart" pointers*
Threading*** (GLFW atm)
Thread pool, task queues*
Abstract file-system* (currently just a wrapper for fopen!)


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