Horde3D
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next-gen
http://horde3d.org/forums/viewtopic.php?f=5&t=692
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Author:  SpOOky [ 03.04.2009, 10:17 ]
Post subject:  next-gen

next-gen. i've seen this attribute put next to almost everything, from the unreal engine 3 to simple demos that only featured normal maps and motion blur. imho it's overused, and the net is over-saturated with next-gen items, not actually differentiating between them. i believe that we should emphasize on what makes horde3d, horde3d. and switch from "next-generation graphics engine" to "shader-based graphics engine" or something similar.

in the end, what i'm saying comes to that we should replace this general marketing term with something that is inherent to horde3d.

Author:  swiftcoder [ 04.04.2009, 16:28 ]
Post subject:  Re: next-gen

SpOOky wrote:
next-gen. i've seen this attribute put next to almost everything, from the unreal engine 3 to simple demos that only featured normal maps and motion blur. imho it's overused, and the net is over-saturated with next-gen items, not actually differentiating between them. i believe that we should emphasize on what makes horde3d, horde3d. and switch from "next-generation graphics engine" to "shader-based graphics engine" or something similar.

in the end, what i'm saying comes to that we should replace this general marketing term with something that is inherent to horde3d.
I find 'next-gen' fairly catchy, and I don't think that a change will make much difference. Programmers evaluating graphics engines are very rarely going to be pulled in by a catch phrase - some more beautiful samples and demos would be worth considerably more ;)

Author:  marciano [ 05.04.2009, 12:49 ]
Post subject:  Re: next-gen

Although nextgen is certainly overused and more of a marketing term, I think it describes Horde better than "shader-based engine" since our focus is competitive graphics quality and proper integration in a modern game engine architecture.
swiftcoder wrote:
Programmers evaluating graphics engines are very rarely going to be pulled in by a catch phrase - some more beautiful samples and demos would be worth considerably more ;)

That's true. Unfortunately I was never good in making really stunning looking demos, so someone else needs to help out there ;)

Author:  swiftcoder [ 05.04.2009, 16:54 ]
Post subject:  Re: next-gen

marciano wrote:
swiftcoder wrote:
Programmers evaluating graphics engines are very rarely going to be pulled in by a catch phrase - some more beautiful samples and demos would be worth considerably more ;)
That's true. Unfortunately I was never good in making really stunning looking demos, so someone else needs to help out there ;)
When I get done with the hell of a semester, I hope to be able to spend some time in the summer doing exactly that - however, you know how life goes...

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