SpOOky wrote:
next-gen. i've seen this attribute put next to almost everything, from the unreal engine 3 to simple demos that only featured normal maps and motion blur. imho it's overused, and the net is over-saturated with next-gen items, not actually differentiating between them. i believe that we should emphasize on what makes horde3d, horde3d. and switch from "next-generation graphics engine" to "shader-based graphics engine" or something similar.
in the end, what i'm saying comes to that we should replace this general marketing term with something that is inherent to horde3d.
I find 'next-gen' fairly catchy, and I don't think that a change will make much difference. Programmers evaluating graphics engines are very rarely going to be pulled in by a catch phrase - some more beautiful samples and demos would be worth considerably more