Horde3D

Next-Generation Graphics Engine
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 Post subject: GLTF converter
PostPosted: 22.03.2022, 05:23 
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Joined: 02.01.2017, 02:59
Posts: 24
Hi,
Just wondering if it's possible to have an early look at the GLTF converter?
Thanks :mrgreen:


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 Post subject: Re: GLTF converter
PostPosted: 02.06.2022, 10:23 
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Joined: 17.11.2009, 17:00
Posts: 205
Location: Russia, Moscow
Hello.
Sorry for the late response, only saw the message now.

You can view the current state in my repo: https://github.com/algts/Horde3D/tree/fbx_gltf
I will return to this work soon, when I finish binary shader support (practically done, some tests and polishing required).


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 Post subject: Re: GLTF converter
PostPosted: 02.06.2022, 10:30 
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Joined: 17.11.2009, 17:00
Posts: 205
Location: Russia, Moscow
One of the roadblocks for GLTF is PBR support in engine - blinn-phong materials have many quirks with gltf as it was designed for PBR materials.
Current state of the converter - meshes (without skinning) should be converted correctly.
Probably OpenFBX would be integrated first as it does not require PBR support in the engine.


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