Horde3D

Next-Generation Graphics Engine
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PostPosted: 06.09.2011, 21:32 
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Joined: 09.02.2011, 17:02
Posts: 83
does some one has an idea how can we play a series of animations ?,
for example hans has 5 animations idle, posture1, posture 2 gesture1 and gesture 2 etc etc
i want if i press key 5 my animation 1 should be played and after it is finished posture 1
and after posture 1 is finished posture 2 and after posture 2 gesture 1 and then gesture 2

any idea ?

Thanks in advance


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PostPosted: 06.09.2011, 21:47 
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Joined: 24.03.2010, 10:17
Posts: 55
Horde provides a low-level animation playback engine with layers, mixing and additive animation blending.
Any higher level functionality must be programmed by your own, probably with a notion of "what is a character" and "which anims are available", and might be rather specific to your engine.
We implemented a higher level animation framework similar to Unity3D's (see http://unity3d.com/support/documentation/ScriptReference/Animation.html) which allows us to play animations in a queue, crossfade them, and so on.
A simple start would be the creation of a "anim component" and keep track of available animations and update their animation times.
I think there is also something similar in the Horde game-engine.


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