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GLTF converter http://horde3d.org/forums/viewtopic.php?f=6&t=2324 |
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Author: | gwald [ 22.03.2022, 05:23 ] |
Post subject: | GLTF converter |
Hi, Just wondering if it's possible to have an early look at the GLTF converter? Thanks |
Author: | Irdis [ 02.06.2022, 10:23 ] |
Post subject: | Re: GLTF converter |
Hello. Sorry for the late response, only saw the message now. You can view the current state in my repo: https://github.com/algts/Horde3D/tree/fbx_gltf I will return to this work soon, when I finish binary shader support (practically done, some tests and polishing required). |
Author: | Irdis [ 02.06.2022, 10:30 ] |
Post subject: | Re: GLTF converter |
One of the roadblocks for GLTF is PBR support in engine - blinn-phong materials have many quirks with gltf as it was designed for PBR materials. Current state of the converter - meshes (without skinning) should be converted correctly. Probably OpenFBX would be integrated first as it does not require PBR support in the engine. |
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