Horde3D

Next-Generation Graphics Engine
It is currently 24.11.2024, 22:06

All times are UTC + 1 hour




Post new topic Reply to topic  [ 1 post ] 
Author Message
PostPosted: 08.06.2008, 14:06 
Offline

Joined: 14.04.2008, 15:06
Posts: 183
Location: Germany
I've attached a small script to convert a grayscale heightmap to a format suitable for use with the terrain extension default shader.

Dependencies: Python, PIL (Python Imaging Library)


Attachments:
File comment: Python script which converts a grayscale heightmap to a format used by the default shader of the terrain extension.
convert.py.zip [845 Bytes]
Downloaded 1096 times
Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group