Horde3D

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PostPosted: 08.06.2008, 14:06 
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Joined: 14.04.2008, 15:06
Posts: 183
Location: Germany
I've attached a small script to convert a grayscale heightmap to a format suitable for use with the terrain extension default shader.

Dependencies: Python, PIL (Python Imaging Library)


Attachments:
File comment: Python script which converts a grayscale heightmap to a format used by the default shader of the terrain extension.
convert.py.zip [845 Bytes]
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