Horde3D

Next-Generation Graphics Engine
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PostPosted: 12.08.2008, 01:32 
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Joined: 08.11.2006, 03:10
Posts: 384
Location: Australia
From GameDev.net

Quote:
COLLADA defines an XML-based schema to make it easy to transport 3D assets between applications - enabling diverse DCC and 3D processing tools be combined into a production pipeline.

ColladaMax and ColladaMaya are plug-ins for 3ds Max and Maya applications that export and import COLLADA documents.

The next generation plug-ins now available for testing offer higher performance data export. In contrast to the existing COLLADA exporters, these new plug-ins do not store the COLLADA document into an intermediate data model but write it directly to file. This leads to a dramatic reduction of memory consumption and to much better performance.

We would appreciate if you test the provided pre alpha version of our plug-in with your data to see if the currently supported features work properly and if the performance is really much better in comparison to other exporters.

The project is currently hosted on SourceForge.

You can download the binary files here.

Please read the "INSTALL" file for installation instructions and the "FEATURES" file for supported and the "TODO" file for missing features.

If you find any bugs or experience any problem please write a bug report here.


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