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(Horde3D Editor) Collada import
http://horde3d.org/forums/viewtopic.php?f=6&t=639
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Author:  vetic [ 04.02.2009, 22:42 ]
Post subject:  (Horde3D Editor) Collada import

Hello there!

First of all, i really want to thank you for all your work on the Horde3D Engine! Keep up the great work!

Now, i've got a problem with the understanding of the Collada import in the Horde3D Editor. I've got 3ds max 7 and installed the Collada exporter (from the Wiki) properly. I can export my Meshes and i'm able to view them in other 3d apps. I've specified the ColladaConv.exe in the editor - everything fine so far. But the ColladaConv.exe does not create the material xml files. No matter if i use the integrated way to the ColladaConv in the Editor or the usual direct way via ColladaConv.exe - as far i understand, this procedure should generate these xml files automatically. It would be hell to create all those files by hand. Do i need to specify anything special in the converter ? Or did i everything wrong ? I know Blender has an excellent Exporter but i don't want to use Blender in my workflow. Anny suggestions ? Thanks in advance!

PS: I've also exported my meshes with other apps - no sucess. Textures are simple TGA's, some with Alpha.

Edit: Sorry for the wrong category.

Author:  Volker [ 05.02.2009, 07:24 ]
Post subject:  Re: (Horde3D Editor) Collada import

Could you provide the not working collada file?

Author:  vetic [ 05.02.2009, 18:13 ]
Post subject:  Re: (Horde3D Editor) Collada import

Sure, here's the model i used.

Author:  vetic [ 05.02.2009, 21:49 ]
Post subject:  Re: (Horde3D Editor) Collada import

Figured it out, my Texture files where in the wrong directory after using colladaconv.exe.
Thanks.

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