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(Horde3D Editor) Collada import http://horde3d.org/forums/viewtopic.php?f=6&t=639 |
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Author: | vetic [ 04.02.2009, 22:42 ] |
Post subject: | (Horde3D Editor) Collada import |
Hello there! First of all, i really want to thank you for all your work on the Horde3D Engine! Keep up the great work! Now, i've got a problem with the understanding of the Collada import in the Horde3D Editor. I've got 3ds max 7 and installed the Collada exporter (from the Wiki) properly. I can export my Meshes and i'm able to view them in other 3d apps. I've specified the ColladaConv.exe in the editor - everything fine so far. But the ColladaConv.exe does not create the material xml files. No matter if i use the integrated way to the ColladaConv in the Editor or the usual direct way via ColladaConv.exe - as far i understand, this procedure should generate these xml files automatically. It would be hell to create all those files by hand. Do i need to specify anything special in the converter ? Or did i everything wrong ? I know Blender has an excellent Exporter but i don't want to use Blender in my workflow. Anny suggestions ? Thanks in advance! PS: I've also exported my meshes with other apps - no sucess. Textures are simple TGA's, some with Alpha. Edit: Sorry for the wrong category. |
Author: | Volker [ 05.02.2009, 07:24 ] |
Post subject: | Re: (Horde3D Editor) Collada import |
Could you provide the not working collada file? |
Author: | vetic [ 05.02.2009, 18:13 ] |
Post subject: | Re: (Horde3D Editor) Collada import |
Sure, here's the model i used. |
Author: | vetic [ 05.02.2009, 21:49 ] |
Post subject: | Re: (Horde3D Editor) Collada import |
Figured it out, my Texture files where in the wrong directory after using colladaconv.exe. Thanks. |
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