Horde3D

Next-Generation Graphics Engine
It is currently 03.12.2024, 00:38

All times are UTC + 1 hour




Post new topic Reply to topic  [ 2 posts ] 
Author Message
PostPosted: 14.11.2013, 14:27 
Offline

Joined: 14.11.2013, 14:13
Posts: 2
Hi everyone,
previously I have worked on my own small render engine and used some others but I wanted to skip all the setup work, etc....and so I switched to Horde3D
I am fairly new to Horde3D but I am really loving the engine. Thanks for putting it out there.
So far, I have brought my own content to the engine and gotten familiar with the general structure of Horde3D.
Now, I am at a point where I would like to voxelize the whole scene and implement voxel cone tracing for soft shadows.
With some of you knowing the engine inside out, I was wondering whether anyone has every done something similar and/or if you could give me advice where to best put the code.

Thanks a lot


Top
 Profile  
Reply with quote  
PostPosted: 14.11.2013, 22:54 
Offline
Tool Developer

Joined: 13.11.2007, 11:07
Posts: 1150
Location: Germany
Sorry I'm not familiar enough with this technique to give any advices


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group