Horde3D

Next-Generation Graphics Engine
It is currently 30.10.2020, 14:57

All times are UTC + 1 hour




Post new topic Reply to topic  [ 3 posts ] 
Author Message
PostPosted: 06.01.2008, 01:01 
Offline

Joined: 05.01.2008, 19:46
Posts: 6
Hello, I am curious what the best approach is to achieve rayleigh scattering and smooth day/night transitions. Its very hard to find accurate resources on the subject anywhere and most people who have the technology either have it protected under GPL or charge thousands of dollars for the technology.

If anyone could help me with some guidance here, I would greatly appreciate it.

Thank You


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: 06.01.2008, 15:25 
Offline
Engine Developer

Joined: 10.09.2006, 15:52
Posts: 1217
A valuable resource for atmospheric rendering is the following site:

http://www.vterrain.org/Atmosphere/


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: 06.01.2008, 21:55 
Offline

Joined: 19.11.2007, 19:35
Posts: 218
http://www.vterrain.org is the best source. You may also want to try seeing what you can find on the topic from SigGraph and hunt down the overview of techniques used in Crysis (I know they touched on the subject, but that will be more of a basic overview and not an explanation of implementation).

Jesús Alonso Abad's approach is a good one, fast, easy, and artist controlled. (its on vterrain) Unless you need it to be super physically accurate.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group