Horde3D

Next-Generation Graphics Engine
It is currently 17.11.2018, 15:59

All times are UTC + 1 hour




Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: writing shaders
PostPosted: 23.04.2008, 15:42 
Offline

Joined: 15.04.2008, 00:33
Posts: 15
I have been dithering for awhile about which open-source 3D engine to start playing with and have eventually decided on Horde. The first thing I intend to do is fiddle with shaders and hopefully after a write some sensible shaders. I think it would be nice to build a community database of Horde resources (just struck me, how neat it could be called Hoard3D), particularly shaders and pipelines. Shaders and pipelines along with explanations of how they work could simply be put in the wiki.

Anyway I'm not an expert and might not get anywhere at all but the following are what I intend to look into:

Textures:
(> add to specular lighting:
> specular maps
(> parallax occlusion mapping w/shadows

Post processing/screen space:
(> Depth of field
(> Fog
(> Black and White and/or more general colour/tone mapping
(> streak HDR effect

Other:
(> See other post

Any input would be greatly appreciated.


Top
 Profile  
Reply with quote  
 Post subject: Re: writing shaders
PostPosted: 24.04.2008, 00:24 
Offline

Joined: 26.03.2008, 02:58
Posts: 160
Sounds good. AcidFaucet already has posted one such technique on the wiki. :)


Top
 Profile  
Reply with quote  
 Post subject: Re: writing shaders
PostPosted: 23.07.2008, 07:20 
Offline

Joined: 05.07.2008, 21:12
Posts: 26
We need something akin to "allegro.cc" site, that is a site that hosts several files related to allegro (even opensource games made with allegro, ie: that is a requeriment, they only host a project if it is opensource)

Btw: Who has done some shaders? I am failing to code my own...


Top
 Profile  
Reply with quote  
 Post subject: Re: writing shaders
PostPosted: 23.07.2008, 12:39 
Offline

Joined: 26.03.2008, 02:58
Posts: 160
You may post your code in a repository or an the wiki. I would advise to use the wiki to centralize information related to horde3d, instead of creating a new location.


Top
 Profile  
Reply with quote  
 Post subject: Re: writing shaders
PostPosted: 23.07.2008, 21:24 
Offline
Tool Developer

Joined: 13.11.2007, 11:07
Posts: 1149
Location: Germany
I agree,... since we have a really nice wiki! :-)


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group