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Advances in Real-Time Rendering in 3D Graphics and Games http://horde3d.org/forums/viewtopic.php?f=7&t=464 |
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Author: | reiko [ 13.08.2008, 10:09 ] |
Post subject: | Advances in Real-Time Rendering in 3D Graphics and Games |
Great set of notes from the Siggraph08 course Advances in Real-Time Rendering in 3D Graphics and Games: http://ati.amd.com/developer/SIGGRAPH08/Siggraph2008-Advances_in_Real-Time_Rendering_Course.pdf Quote: About This Course
Advances in real‐time graphics research and the increasing power of mainstream GPUs have resulted in an explosion of innovative algorithms suitable for rendering complex virtual worlds at interactive rates. Every year the latest video games display a vast variety of sophisticated algorithms resulting in ground‐breaking 3D graphics that push the visual boundaries of interactive experience. This course will cover a number of topics ranging from the best practices and techniques prevalent in current state‐of‐the‐art rendering in many award‐winning games all the way up to innovative 3D rendering research that will be found in the games of tomorrow. This will include examples from recently games from Crytek, Rare, Bungie as well as upcoming titles from Blizzard Entertainment, and graphics research from AMD’s Game Computing Applications Group. |
Author: | DarkAngel [ 13.08.2008, 13:22 ] |
Post subject: | Re: Advances in Real-Time Rendering in 3D Graphics and Games |
I've only had a quick skim over that paper, but there's some nice info in it! It seems Starcraft II is using a hybrid forward/deferred renderer... |
Author: | marciano [ 16.08.2008, 21:03 ] |
Post subject: | Re: Advances in Real-Time Rendering in 3D Graphics and Games |
Very interesting read, thanks for posting that reiko! |
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