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PostPosted: 13.08.2008, 10:09 
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Joined: 17.02.2008, 21:08
Posts: 24
Location: Switzerland
Great set of notes from the Siggraph08 course Advances in Real-Time Rendering in 3D Graphics and Games:

http://ati.amd.com/developer/SIGGRAPH08/Siggraph2008-Advances_in_Real-Time_Rendering_Course.pdf

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About This Course

Advances in real‐time graphics research and the increasing power of mainstream GPUs have
resulted in an explosion of innovative algorithms suitable for rendering complex virtual worlds
at interactive rates. Every year the latest video games display a vast variety of sophisticated
algorithms resulting in ground‐breaking 3D graphics that push the visual boundaries of
interactive experience.

This course will cover a number of topics ranging from the best practices and techniques
prevalent in current state‐of‐the‐art rendering in many award‐winning games all the way up to
innovative 3D rendering research that will be found in the games of tomorrow. This will include
examples from recently games from Crytek, Rare, Bungie as well as upcoming titles from
Blizzard Entertainment, and graphics research from AMD’s Game Computing Applications
Group.


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PostPosted: 13.08.2008, 13:22 
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Joined: 08.11.2006, 03:10
Posts: 384
Location: Australia
I've only had a quick skim over that paper, but there's some nice info in it!

It seems Starcraft II is using a hybrid forward/deferred renderer...


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PostPosted: 16.08.2008, 21:03 
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Joined: 10.09.2006, 15:52
Posts: 1217
Very interesting read, thanks for posting that reiko!


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