Horde3D

Next-Generation Graphics Engine
It is currently 26.12.2024, 12:41

All times are UTC + 1 hour




Post new topic Reply to topic  [ 1 post ] 
Author Message
PostPosted: 31.01.2010, 13:48 
Offline
Engine Developer

Joined: 10.09.2006, 15:52
Posts: 1217
http://developer.amd.com/gpu/PerfStudio

Works very well with Horde. As in PIX, you can inspect drawcalls, the current API state, the active textures and you can see what is output to render targets. This makes debugging the internal graphics code a lot easier. All this works on my NVidia card. The profiling and display of internal hardware counters is limited to ATI hardware though.

To make the usage more convenient, I have added a camera freeze to the samples (hit space twice). That way you can enable the "Application Supports Self-Pause" option in PerfStudio.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group