Horde3D

Next-Generation Graphics Engine
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PostPosted: 14.03.2011, 15:49 
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Joined: 30.09.2010, 03:06
Posts: 21
Hi there, I will like to understand horde3d, and was thinking if there can be pointers about the classes and so on?

For the quick look
  • in files starting "eg" is for engine
  • in files starting "ut" is for utility
  • The entry point for th engine is egMain.cpp

I will go and say that *tpl are for templates? and I see that the factory pattern is used (thought I haven't used it by the way, some 1 have a book suggestion about patterns?). This templates if Im not wrong only contain the description for build the objects and no "description" of functions for the specific node type.

What other patterns are used in Horde3D? I think singleton is used also?

There are lot of thing to continue learning how it works apart from *understand/know* the "technical parts", so what other things you will add?


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PostPosted: 15.03.2011, 12:34 
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Joined: 15.09.2010, 18:31
Posts: 53
About patterns - I got http://www.amazon.com/Design-Patterns-Elements-Reusable-Object-Oriented/dp/0201633612 which is probably most famous book about patterns and i like it.


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