Hi devs/maintainers, thanks for reading this.
I have taken an interest in Horde3D, and the liberty of packaging it for Ubuntu (PPA).
Right now, horde3d is available as a
daily package for Precise (12.04) i386 in my PPA, so if you're already running Ubuntu 12.04 beta you can just add the PPA (
Code:
sudo add-apt-repository ppa:rebel
and do a quick
Code:
sudo apt-get update; sudo apt-get install horde3d
(this will also install any dependencies

).
Oneiric (11.10) might follow soon, for amd64 some linking needs to be fixed (set -fPIC? see
buildlog please).
I have created the
Horde3D project on Launchpad but noone is maintaining it there yet. (Any volunteers?

)
ATM launchpad syncs the community SVN to BZR and runs a build recipe that basically just calls cmake, so everything that
cmake install installs will be part of the package. That's horde3d (library and header files) for now. No GameEngine, no Editor; maybe someone could get around to expand the CMakeLists to support them, so that individual packages (horde3d-gameengine, horde3d-editor) could be built..

A question that arose from looking into all this:
- some libs like glfw, ogg.. seem to be statically linked / built within the project. Why is it that horde3d doesn't use the shared libraries that already are available on most systems

(or could be automatically installed with the horde3d package, since it would depend on them)?
I'd appreciate any input/feedback.