Horde3D

Next-Generation Graphics Engine
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PostPosted: 13.10.2013, 14:25 
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Joined: 08.01.2008, 14:57
Posts: 66
Volker wrote:
I thought there should be a branch that always have the latest bug fixes for the current stable release, that what the releases branch was created for, shouldn't it?


That's exactly the purpose of the "master" branch. It contains the very latest stable release and receive hot-fixes from any development branch.

Every time we want to release, we simply name a tag of the master branch.

On GitHub this is even simpler using the integrated "Releases" tool:

https://github.com/horde3d/Horde3D/releases


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PostPosted: 14.10.2013, 14:26 
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Joined: 13.11.2007, 11:07
Posts: 1149
Location: Germany
Interesting, didn't know that. Have now created a release for the old official 1.0.0 Beta 5 and will use the tool for the next release 1.0.0.


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PostPosted: 15.10.2013, 12:39 
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Joined: 08.01.2008, 14:57
Posts: 66
Good! So you can now safety delete the usefulness releases branch.


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PostPosted: 15.10.2013, 13:14 
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Joined: 13.11.2007, 11:07
Posts: 1149
Location: Germany
done


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PostPosted: 26.02.2014, 01:42 
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Joined: 05.03.2007, 19:38
Posts: 167
Location: Romania
Regarding the future backends (e.g. D3D11): Is there a compile-time option to disable the ones we don't need?

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Paul


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PostPosted: 28.02.2014, 11:07 
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Joined: 08.01.2008, 14:57
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Not yet because at the moment there's still one but, of course, there will be some options to disable them.


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