Horde3D

Next-Generation Graphics Engine
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PostPosted: 07.10.2013, 14:19 
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Joined: 08.01.2008, 14:57
Posts: 66
I think we should remove the following functions from the Utility library:

Code:
   
h3dutInitOpenGL   Initializes OpenGL.
h3dutReleaseOpenGL   Releases OpenGL.
h3dutSwapBuffers   Displays the rendered image on the screen.


Why? Well...

  • First of all, they are incomplete (only basic Windows implementation).
  • Secondly they don't really make a sense: GLFW, SFML, Qt... All these standard toolkits are here to avoid this kind of "reinventing-wheel" code.
  • They also don't really help new users to try the lib, because GLFW is already included in the source package and compiled quickly with only a few basic dependencies on all supported platforms.

I think we also should remove all the other (already) deprecated functions before 1.0.0 final release.


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PostPosted: 07.10.2013, 20:05 
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Joined: 13.11.2007, 11:07
Posts: 1149
Location: Germany
I agree.


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PostPosted: 09.10.2013, 14:38 
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Joined: 08.01.2008, 14:57
Posts: 66
Pull request sent.


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