Horde3D
http://horde3d.org/forums/

Removed OpenGL-related functions from Utility library
http://horde3d.org/forums/viewtopic.php?f=8&t=1905
Page 1 of 1

Author:  Zuck [ 07.10.2013, 14:19 ]
Post subject:  Removed OpenGL-related functions from Utility library

I think we should remove the following functions from the Utility library:

Code:
   
h3dutInitOpenGL   Initializes OpenGL.
h3dutReleaseOpenGL   Releases OpenGL.
h3dutSwapBuffers   Displays the rendered image on the screen.


Why? Well...

  • First of all, they are incomplete (only basic Windows implementation).
  • Secondly they don't really make a sense: GLFW, SFML, Qt... All these standard toolkits are here to avoid this kind of "reinventing-wheel" code.
  • They also don't really help new users to try the lib, because GLFW is already included in the source package and compiled quickly with only a few basic dependencies on all supported platforms.

I think we also should remove all the other (already) deprecated functions before 1.0.0 final release.

Author:  Volker [ 07.10.2013, 20:05 ]
Post subject:  Re: Removed OpenGL-related functions from Utility library

I agree.

Author:  Zuck [ 09.10.2013, 14:38 ]
Post subject:  Re: Removed OpenGL-related functions from Utility library

Pull request sent.

Page 1 of 1 All times are UTC + 1 hour
Powered by phpBB® Forum Software © phpBB Group
https://www.phpbb.com/