Horde3D

Next-Generation Graphics Engine
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PostPosted: 27.12.2013, 12:11 
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Joined: 08.01.2008, 14:57
Posts: 66
Hi all,

I propose to move all the Overlays logic to a separated extension.

Why?

Well, basically because:

1) In real use cases, I think, a stand-alone GUI solution is used instead of basic Overlays.
2) Overlays are just a restricted use case of, more general, geometry primitives drawing (see: viewtopic.php?f=8&t=1906)
3) Split the core from extension concepts is usually a winning idea.

The only problem I can see is that Overlays are also used in built-in samples so my proposal is to build by default the extension with default build configuration.


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PostPosted: 27.12.2013, 20:29 
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Joined: 13.11.2007, 11:07
Posts: 1149
Location: Germany
Sounds like a good idea, although I haven't looked into the source code, so maybe there are reasons against that restructuring that I currently may have overlooked.


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PostPosted: 28.12.2013, 05:31 
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Joined: 08.01.2008, 14:57
Posts: 66
Yeah, so maybe we can put this change in a release after the final 1.0.0.


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